I realise I have not put many tests on here over the last few weeks, as I have been concentrating more on my animation, and also I have been doing a lot of background reading.
I have just found a really good tutorial on the Autodesk website that I will definitely be completing over the next few days. It helps because it also included an unrigged head that I can use, as it is difficult finding decent ones for free.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTaMRq5IDKZqfQS76TKNFcyuFOZJls5Ds-AYaK6gSQN68ILpLGxtsreGuDf2ohPZexviCCcf8Ye8qvGQuZ6Heck8JqITY3a0vvksQ00m0lQ30zji6pCYx-JgxvFnEXUrLc0BQv4Smh0pU/s320/mayalessons.jpg)
However the bulk of my learning has been from this book 'Stop Staring' where I have been learning about all the background information of where is influenced in the face by the lower eyelids and the shapes I should utilise to make certain visimes etc. I am just getting to the point where the tutorials begin, so again I will have a practical week or so before Christmas using this.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXHmVCmvPTh2xBjA4AERawSHGxoFdVds6u6sF-_47xCvxb1LKfC3q5OeXwgDOhcSN1QG6jb_7cmYFCQUayyG8Xl4is_L5UK0HWhGRuL2NjuQ3yO4pOCg-nH7WVVe5ggFs9Q07ajWZYxZI/s320/stopstaring.jpg)
I think that by taking time to read and understand the build up of the face I will be able to create better blendshapes, so combining these two sources should give me great results.