I have been carrying on with the facial rigging, this time creating the different expressions for the blendshapes.
I used a Nurbs curve and the Wire Tool to influence the shape of Melvin's face as you can see below:
I realised after doing the mouth shapes that Melvin's texture on that file did not include eyebrows, so I had to open the next file on the disc which did have in order to create the rest of the blendshapes as you can see below:
Next stage was the eyes for him, although I think I will move onto using a different rig now to test my skills and see what I have learned from this project so far.
What I have learned so far:
- Blendshape creation
- Using Clusters for the eyelids
- Wire Tool for the mouth shapes
- Painting Weights
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