I have been carrying on with the facial rigging, this time creating the different expressions for the blendshapes.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisWhNDQtTqaR1UEgY-BMQFGilxD_JEZSaZmMiqu89b98bI9OUMEMW34drpjAz5MMGcAj4XQxemoL9rqz5ldfcwjK_5IeOi85Ms9UWwF8Fpcmlwq49srXHCfo3zmvXH1tD1MNmJIvsQLf0/s320/f3.jpg)
I used a Nurbs curve and the Wire Tool to influence the shape of Melvin's face as you can see below:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPdB_kwcVaWuu1I6Z3tP_1nE7x6KBNQIvFL-Aw0W-xYDRwos6ggZgwRb4_79PUu6S4sEn_yooyktRl-iJy8hKN8UJcFFPi6j1JyRSxkZ6ZLdTm_9BwCMIFZb0WPp75EP6C61Lnu3kKuGk/s320/f4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqm_YfIG1bLtevcnMjw3NM_NM4_6hCSULp2jD-tMQ5ZyES0yrh1R_zb6ISC871SmoOwYY0UpR-du6HXZYOZugZ-e6QBTYbPxp9uz2iY5FPKArQzqn-Lwl8v_W1ALoQvpRRUzpb8H6vdIM/s320/f5.jpg)
I realised after doing the mouth shapes that Melvin's texture on that file did not include eyebrows, so I had to open the next file on the disc which did have in order to create the rest of the blendshapes as you can see below:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjawpaFj-yRBOIs-DPh_Yty8dMIqJ3LM93tEJnnHJiZqphBdYAIsN5kQ45uhx2Llg4SIrXk4iDUoOqu4yZD-VzIz4Bgw7QVVzxySWPHOhkWbMvegmgJBbzQunToCUoqWrdCg8KsmYHVBGs/s320/f6.jpg)
Next stage was the eyes for him, although I think I will move onto using a different rig now to test my skills and see what I have learned from this project so far.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBTmcHpLUTQBIoGfSE11oQ1BHeXKswxZSsV0OkG3LOqsOc8Qiwd1jVDvffYWaewQZ_ep9iF6h_WoQJGf-W_5HhAoMf87-Kfyc6_ryzE_CLoQ4PVS6JZdmFjmZheZt6uAZOiq3lenSE_Fk/s320/f7.jpg)
What I have learned so far:
- Blendshape creation
- Using Clusters for the eyelids
- Wire Tool for the mouth shapes
- Painting Weights
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