These are from the Animator's Survival Guide:
Obviously the leg positions are different to a walk cycle because they lift off the ground with the momentum, which is also why the body is more forwards as it is more forceful than a walk.
Timing for Animation reference:
And this is not really a walk or run, but I thought it was a nice animation of Pluto, and could be used towards the Marmot character we have in our film. He also seems to go through a whole range of emotions in a short space of time.
This is more of a leisurely jog, which may be good for practice but will probably not feature in our chase sequences.
Leg positions for a run cycle. It is similar to a run in that the contact positions are the same with the opposing legs, but evidently the back leg is in a different position as it is off the floor in comparison to a 'normal' walk cycle.
The jumping pictures are here as reference as we were not sure how the Marmot would move and whether he would bounce along like this or run like a person. We have since decided to make him run on two legs, which will definitely be easier to rig and also probably to animate.