Monday, 3 January 2011

Eye Rigging Problems: Fixed!

After my previous post, I moved the pivot for the eyes so they lined up with the middle of the eyeballs:

I then followed through the process as before:

And it worked! The eyes for my facial rig are now ready to animate, although I do want to look into how to make the pupils become bigger and smaller as this tutorial does not cover that.

Eyes in action:

The main point I have learned from this is to check the pivot point of the eyes straight away when you have not modelled them, as this can lead to repeating processes and wasting time!

I am glad my head is now ready to animate with, which is my main aim for tomorrow.

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