These show the test when rendered, although for the first one Maya had randomly changed the camera from camera01 to Front view and vice versa, so I had to render it out again to get the movement.
I then simply googled scroll textures and added this to the background:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFlpQ610C1atCc8lqHR-hZSKzgPlJkYk3nvOL5hgx_y-F6iME4N_4ieqfEfyK5eco616W4XocwMl3CqUj2Kyy55xzu84CvSOfhebjHUwKYxgw8PfE_nVmGwdG9h2890r8e_e_4eh5KHe0/s320/AT257025L__54185_zoom.jpg)
In After Effects, the head layer was dragged onto the background but it still shows the black as so:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKADDtwAw5V2pxMfqaS5AYPgDFnX9_bhHThfQZWWgVkbF0VrSYX10CusmcA0fHo4SzausiYHWagrd2YwAiMRfxTqfGXyg4l7mP5OM52-c6TKhufGK9Ebv11vRtfjTCLHZ6-RfsV3-baAw/s320/sparta.jpg)
To change this I used the Luma Key effect on the head layer and keyed out the black. This is a rough cut that I did very quickly but you can see the aim of how it would look when finessed.
Here is the finished video:
Snatched Render Test from Hayley Allen on Vimeo.
I have learned an awful lot during this whole process, from the rigging of the head and the blend shapes to the texturing, how the camera moves would look etc.
I do think this style could be really effective and make our film stand out from the rest.
I then used the video of the flame test I tried earlier in the term.
It doesn't look as effective, but I think this is partly because I need to just have the flame without the frey cylinders I put it on, as this would have the Toon Shader applied to it anyway, and also because it takes up far too much of the screen. It will only have a small amount of screen space in our final film not take up the majority of it like here.
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