Sunday, 9 January 2011

Joint Orientation

This was a quick test to see the difference when setting Joint Orientations. This is important for the hands so that they can bend in a certain way and have Set Driven keys applied to them.

As you can see the Orientations are different when using Auto Join Orient in the second 's'. I did not realise how important this was to rigging a character, but it helps control joint transformations as well as having an effect on the clusters when skinning the character.

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