![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAwKjmoYqnxzwahi4a68kIQmFnIXxTON4zxmn3HQgFOjgzVoGgl2ow0SB7iGnnoMkv3KDgjdYbb2Qoz2wc8T7x65voUX3L8MhrML1FsA8C6GsTiO4iq9Y7njggyna_y6UVyDeB3P7JPdY/s320/scan0043.jpg)
This was a quick test to see the difference when setting Joint Orientations. This is important for the hands so that they can bend in a certain way and have Set Driven keys applied to them.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6cUXQ1N34Sk7O0K2rwdexFmcTJFjUTefykGXmWHcPEceD4RpCQcBu1Mw7I-7dM3zkJMfAJ0N7GCpo3YDGGAuNKoX6fuZXnZzkp7zhg4iICX7rUrvyM1yR-KQmeg9ZXHkRCDyrfUEdwpg/s320/joint1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWaTPrOBhnVAFtEyFSIERg74zpi9Ijrt7jpB4JjG49rnrrEDgfC0DIgnvBLOjQKexl8Sgb40OvHBi2neF37YpHzECGp1jvM_Y0s4YybPXInikSydb_11H_DQJ_aljaMe-BgiU0Vhxh2E/s320/joint2.jpg)
As you can see the Orientations are different when using Auto Join Orient in the second 's'. I did not realise how important this was to rigging a character, but it helps control joint transformations as well as having an effect on the clusters when skinning the character.
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